[size=32]Outdated![/size]It's been a long time in coming, but after a few adjustments and some cleanup, the third beta is ready for the public. Changes include:
Added
-NPCs
-Dialogue boxes
-A new "slide" feature. By pressing the X button outside of battle, you can sometimes avoid fighting.
-Elemental attacks are in! X uses an attack that with elemental power consumes a small amount of SP.
-Six new rooms! (More than doubling the size of the explorable world!)
-New enemy, Spook!
-New enemy, Rock Golem!
-Growth levels make a comeback!
-New physical attacks for all second stage characters!
-Leveling up actually raises your stats now.
-HP and SP regenerate slowly over time.
Modified
-There is now a fade effect on the physical attacks.
-The exp curve is a little steeper now.
-The maximum attainable level is now 14, instead of 4.
-Bee's agro circle reduced by 30 pixels.
-Rats are no longer our cuddly forest friends; they can attack now.
-Inventory screen now also shows "HP: [HP]/[MaxHP]#SP: [SP]/[MaxSP]."
Fixes
-You
shouldn't get that division by 0 error anymore.
-You won't see players from other rooms in the room you're in anymore.
-Spiders spawn correctly now, no more invisible spiders on the ceiling.
-Stalactites no longer fall behind doors.
Enjoy!
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[size=32]Outdated!