Ok i finally found which files I needed for the program
so here it is
for now it installs the game but I'll be finding out how to make it so it doesn't do that next time
so for now just use the trusting control panel and then remove/add programs option to find it (windowsapplication4)
ok so it still doesn't have my name on it and actually installs itself in a microsoft named folder sadly (i haven't try to change it yet and don't know how yet either)
so yeah here is a link
steve's gamehow to 'interact' (it's not really a game yet but you can actually do something this time instead of looking at a colored window)
ok so to interact press the up and down arrow keys to change the background value and uncovering the secrets of my transparent sprite
and that's all
This is the code i actually created and where it is
in game1.c
for the keyboard commands i put this in the update void
KeyboardState newState = Keyboard.GetState();
if (newState.IsKeyDown(Keys.Up))
{
test += 0.1f;
}
if (newState.IsKeyDown(Keys.Down))
{
test -= 0.1f;
}
if (test < 0.0f)
{
test = 0.0f;
}
if (test > 1.0f)
{
test = 1.0f;
}
if (newState.IsKeyDown(Keys.Escape))
{
Exit();
}
for the draw void this is what i have
GraphicsDevice.Clear(new Color(test,test,test)); //zomg a color :O
//drawing a sprite
ForegroundBatch.Begin();
Vector2 pos = new Vector2(32, 32);
ForegroundBatch.Draw(SpriteTexture, pos, Color.White);
ForegroundBatch.End();
//drewed a sprite yay
and for the first part just after the public class i have
Texture2D SpriteTexture;
SpriteBatch ForegroundBatch;
but remember there's tons of other code but i only showed you the ones i changed or added