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 A couple glitches

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The Dark X
The Dark X

Posts : 130
Join date : 2009-05-31

PostSubject: A couple glitches   Sun Aug 09, 2009 12:44 pm

Two things to do with dying:
1) I died and used a potion, I was no longer able to use the arrow keys after that.
2) I died, and while the screen was moving towards me, paused. The inventory moved to the right. (That is to say, didn't move at all, when the screen was moving.)

EDIT: Oh, and apparently, saving is a bad idea.

action number 1
of Key Press Event for <Escape> Key
for object obj_player_self:

In script script_addline:
Error in code at line 1:
//// Adds a line to the display// argument0 = the test, argument1 = the color//{ for (i=0; i<global.maxline-1; i+=1) { global.line[i] = global.line[i+1]; global.color[i] = global.color[i+1]; } global.line[global.maxline-1] = argument0; global.color[global.maxline-1] = argument1;}

at position 236: Negative array index
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Posts : 177
Join date : 2009-05-15

PostSubject: Re: A couple glitches   Sun Aug 09, 2009 6:52 pm

the saving error is only during offline play but maybe nighthawk can make it not let you save by removing that option and saying that it's not possible to in offline mode.
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Posts : 291
Join date : 2009-05-15
Location : United States

PostSubject: Re: A couple glitches   Sun Aug 09, 2009 7:02 pm

1) Fixed that glitch just last night. Smile
2) Found the problem, and the fix, I've just been too lazy to remove the bug from ALL the inventory spaces lately. But fear not, it too will be fixed for Beta 5.
3) That's because saving is/was server sided. Now that accounts are to be client sided, this will also be fixed for Beta 5.

That covers all of the problems with Test Play, now to work on some of those pesky online issues.

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