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 Getting ready.

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Nighthawk
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PostSubject: Getting ready.   Sat Aug 08, 2009 3:17 am

Well, we're on our way towards releasing a full public Beta 5. I still have a few things I need to get done before then, which I am working on. Also, if you have anything you want me to slip into the game while I'm at it, let me know and I'll consider it.

Added:
-Added the teleporter items.
-Added a combo bar.
-Some sound effects added.
-Added some text in the upper right of the storefront that tells you how much gold you currently have.
-A Reflect Account Verification screen, that's right, we're on Reflect Games now.
-Client and server have become one entity; now anyone can host!
-Serverlists, to keep track of all other players who happen to be hosting.
-Skills have finally arrived. (See bottom of post for images.)
-You can organize skills in the inventory window.
-A new bookstore has set up shop in Fort Granatt: Boarders!
-A new loading screen.
-New enemy: Phantasm.

Adjusted:
-Made it so Crystallo Knights can attack. (And they give you more exp now.)
-Adjusted the alpha masks on the skill/attack display slide-in thing in the upper right corner (You know what I'm talking about.) to look more smooth.
-Accounts are now client sided.
-If a player logs on while an instance with the same username is on, it removes the older one.
-"Test Play" is now "Single Play."
-The Save/Logout message box is far more aesthetically pleasing now.

Fixed:
-Fixed a glitch that made it so you could see players in the room before the avengerbee in the outpost, and vice-versa.
-Fixed a glitch that allowed you to attack while in dying status.
-Fixed a graphical bug that made the scenery look wrong in Fort Crystallo.
-Items should save properly now.
-You hopefully won't see any kicked/banned/server full messages unless they're true anymore.
-I might have fixed the glitch where you stick into the left wall, but we'll have to wait and see if it worked.
-Fixed the graphical bug that made the antennae things on some of the players go outside of the head.
-You can't open the inventory in battle anymore.
-Inventory slots stay on the inventory screen now; sliding or switching rooms won't force you to reopen your inventory to see the items.
-Being a neutral warrior over level 15 won't glitch you up anymore.
-Fixed the bug that allowed you to use the item in battle slot 5 in succession.
-The background color for the cave door and the crack should be the same as the background's color now.




More on this soon.

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Last edited by Nighthawk on Fri Aug 28, 2009 9:46 pm; edited 30 times in total (Reason for editing : O RLY?)
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AlphaForce
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 3:46 am

So Beta 5 is comming? That's great!
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Coin3
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 3:47 am

Make a npc that says "I accidentally a coca-cola bottle, is that bad?"

lol
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blueflare
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 3:51 am

i think you might want to consider making the crystallo knights worth more exp. if you haven't already

my reasoning is that i had an easier time killing ghosts and i got more experience from them than from the knights anyhow
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Nighthawk
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 4:01 am

I was planning on it. Part of the reason you got so little exp for killing the knights was that they had no attack. Razz

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blueflare
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 4:08 am

oh, okay

i was wondering if that was why but i wasn't sure
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Nighthawk
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 11:36 pm


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AlphaForce
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 11:39 pm

NOES! Combos! That's awesome!
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blueflare
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PostSubject: Re: Getting ready.   Sat Aug 08, 2009 11:55 pm

yay!
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MonkeykingZX
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PostSubject: Re: Getting ready.   Sun Aug 09, 2009 12:15 am

nice
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supercool586
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PostSubject: Re: Getting ready.   Wed Aug 12, 2009 1:16 am

YAY NO MORE GLITCH (lol
)
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Brainee1
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 2:08 pm

Does this mean more than one physical attack? Or even... different kinds at the same time?! (You know, up-up-z-z-down-right-z-left-etc, hyper-complex combo kinda stuff)
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stevekb
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 2:39 pm

maybe later but apparently not right now Razz unless AZ changed it
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Necrom
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 6:35 pm

Oh NICE.

Here are a few questions.
1) Where are the ghosts?
2) Is the server offline and is there a new version we have to download?
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Nighthawk
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 9:02 pm

1) Second room in the cave, far left, there's a crack, press Z on it to go down.

2) It should be online, but if you're having trouble connecting, ask Kenneth to reboot it on the IRC.

2 and a half) There hasn't been an update since you joined, so no.

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Necrom
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 9:51 pm

Well the game isnt loading. Im trying to log in but the game just freezes and thats it.

Erm, i even tried making an account and the same thing happened.
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Nighthawk
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PostSubject: Re: Getting ready.   Sat Aug 15, 2009 9:55 pm

Then the server most likely needs to be rebooted, as I can't log in either. Razz

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