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Posts : 291
Join date : 2009-05-15
Location : United States

PostSubject: Huzzah!   Tue Jun 02, 2009 2:34 am

The great "battle for eternity" glitch has been slain by the mighty code warrior! (Moi.) I propose a banquet tonight.

For anyone interested, I didn't see many problems with my previous code. The only glaringly obvious thing that might have caused problems was an obj_enemy where I should have used self. (Of course, this was IN the obj_enemy instance.) Then to be safe, I added more thorough checks for the end of the battle, and threw in an object that isn't satisfied until the victory screen has appeared before it detonates itself. One of those things seems to have helped solve the glitch, as I haven't had any problems when trying to purposefully set off the glitch. Wink

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